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Course Overview
Intro to Unity
Unity Setup
Learning Unity Basics
3D World Building
Creating a World
Adding Objects
Scripting Basics
Object Triggers
Collectibles, Hazards, and Power-Ups
Development Process
Iterative Design Process
Difficulty Curves and Player Flow
2D Game Templates
Bouncy Box Level
Platformer Level
3D Game Templates
Dungeon Crawler Level
FPS Level
Adventure Level
RPG Level
Game Development Teamwork
Roles and Specializations
Communication Methods
Version Control and Asset Integration
Create Shared Project
Game Development Specializations
Game Programming
2D Art and Animation - Spritesheets
2D Art and Animation - Bones
3D Modeling
3D Animation
UI Design
Project Management
Level Design
Game Testing
Audio Design
Game Writing
Game Marketing
Launch
Publish your Game
Teacher Resources
Game Design with Unity and C#
This content is available with the full course.
Included in Sampler
Course Overview
Day 1 Afternoon : 3D World Building
Session Plan
Lesson 1: Creating a World
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