Day 2 PM Session Plan
This session introduces students to user interfaces.
Session Introduction
TEACHER LED
What Are We Doing?
Introduction to User Interfaces
Lesson 1: Displaying Text
Lesson 2: Updating the UI
Intro to User Interfaces
TEACHER LED
- What is UI
UI stands for User Interface. UI elements overlay the game to provide information or allow the player to interact with the game.
What UI elements exist in games?
Menus, Map, Mini-Map, Inventory, Health Bars, Heads-Up Display (HUD) etc.
Why is an enemy not a UI element?
The enemy is in the game world, instead of being overlayed on the screen.
Students will learn:
What user interfaces are
What types of UI exist
Displaying Text
SELF-PACED
- Students work through the displaying text tutorial to create a text label for UI.
Once complete, the students should continue to edit the label properties to make it look how they like.
Students will learn:
How to add a text label
How to edit properties
How to move and resize the UI
Updating the UI
SELF-PACED
- Students work through the updating the UI tutorial to update their text labels through scripting.
Once complete, the students should create a counter for a different collectible item.
Students will learn:
How to create groups of items
How to create a counter for the items
How to update the counter